Starting from dune 3.0, dune’s watch mode also runs an RPC server. This is a general mechanism introduced to integrate with various dune functionality. Some use cases we have in mind are:
- Text editors that would like to receive dune’s error reporting
- In the future, custom actions that need to communicate with dune
There’s no fixed scope for RPC, and we encourage users to submit requests to cover more functionality.
The purpose of this documentation is to explain how RPC works, and how to connect to it as a client. More concrete information such as what requests are available is in Dune_rpc
We provide a client library
dune-rpc to make it easy to write clients. The
library has a versioned interface and we guarantee to maintain its stability.
The library documentation describes the guarantees in more detail.
RPC clients written with this library are guaranteed to work for all versions of
the RPC server greater than it. In other words, a client using version
will work with all servers
>= X. However, it will not work with any servers
The library contains a client implementation parameterized over a concurrency monad. It should be trivial to provide an implementation using the lwt library for example.
The library provides an API to do the following:
- Initialize an RPC session over a channel
- Send RPC requests and notifications
- Handle notifications received from the server
- Definitions of available requests, notifications, and their associated types.
To connect to Dune’s RPC server, it needs to be started in watch mode. It is
possible to use
dune build --passive-watch-mode to start an RPC server which
will listen for requests without starting a build by itself. Then
build . will connect to it, trigger a build, and report status.